In February 2012, Nintendo acquired Mobiclip, a France-based research and development company specialized in highly optimized software technologies such as video compression. The company's name was later changed to Nintendo European Research & Development. Sep 19, 2008 Welcome to the GSM-Forum forums. You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. NEON Arm NEON technology is an advanced SIMD (single instruction multiple data) architecture extension for the Arm Cortex-A series and Cortex-R52 processors. Arabic grammar 2005 by dr farhat hashmi family. NEON technology was introduced to the Armv7-A and Armv7-R profiles. It is also now an extension to the Armv8-A and Armv8-R profiles. NEON technology is intended to improve the multimedia user experience by accelerating audio and video encoding/decoding, user interface, 2D/3D graphics or gaming. NEON can also accelerate signal processing algorithms and functions to speed up applications such as audio and video processing, voice and facial recognition, computer vision and deep learning. Overview The NEON technology is a packed SIMD architecture. NEON registers are considered as vectors of elements of the same data type. Multiple data types are supported by the technology. The following table describes data types as supported by the architecture version. Armv7-A/R Armv8-A/R Armv8-A AArch32 AArch64 Floating-point 32-bit 16-bit*/32-bit 16-bit*/32-bit/64-bit Integer 8-bit/16-bit/32-bit 8-bit/16-bit/32-bit/64-bit 8-bit/16-bit/32-bit/64-bit The NEON instructions perform the same operations in all lanes of the vectors. ![]() ![]() The number of operations performed depends on the data types. NEON instructions allow up to: • 16x8-bit, 8x16-bit, 4x32-bit, 2x64-bit integer operations • 8x16-bit*, 4x32-bit, 2x64-bit** floating-point operations The implementation on NEON technology can also support issue of multiple instructions in parallel. *Only in Armv8.2-A **Only in Armv8-A/R. NEON ecosystem A wide range of codecs and DSP modules are available from several partners. Mobiclip Decoder Mobiclip decoder is a decoder for the mobiclip video codec used by Nintendo based on a lot of disassembly. Compiled version (): Supported formats • 3DS Moflex • DS Mods • Wii MOC5 files (no audio and not full speed) What is yet to be done • Support for.vx files and their old (and much different) version of the mobiclip codec • Find out how to correctly read the audio from MOC5 files • More refactoring of the code (aka understand it better) • Implement encoding in mobiconverter.
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